﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace GameBase
{
    public abstract class GameEntity
    {
        protected float _currentTotalTime = 0;

        virtual public void Update(GameTime gameTime)
        {
        }

        virtual public void UpdateInfo(GameTime gameTime)
        {
        }
    }
}
